the spark.
i was playing geometry dash and i thought — wait, someone made this. a real person. they sat at a computer and made it. then i googled how. then i didn't sleep for a week.
// hi. i'm a kid. i make games in my bedroom.
// i've been doing this for two-ish years and i'm not stopping.
// my goal is simple — make stuff people want to play. then make better stuff.
i was playing geometry dash and i thought — wait, someone made this. a real person. they sat at a computer and made it. then i googled how. then i didn't sleep for a week.
scratch became my best friend. i made bad games. then okay games. then a few i was actually proud of. i posted them online and people i didn't know played them. that broke my brain in a good way.
this site is the studio. glitch v4 means i've rebuilt it 4 times. i'll probably rebuild it again. that's how it works — you ship, you learn, you ship again. v5 is already in my notebook.
"games are fun.
and everyone — i mean everyone —
should get a chance to play."
the one that started it all.
geometric chaos. perfect rhythm.
fast. blue. fun.
the vibe is everything.
the tool. the playground.
where all my games live.
blocks. taught me
everything is just a system.
// six wild facts about games. all true.
tennis for two ran on an oscilloscope at a science fair. no computer. no monitor. people lined up for hours to play.
in his first game (donkey kong) he had no name and no story. nintendo named him later — after their landlord.
the creator pulled a slice out of a pizza, looked at the shape that was left, and that's it. that's the whole story.
alexey pajitnov built it in his spare time on a soviet computer. now it's sold over 500 million copies in every language on earth.
over 300 million copies. that's more people than live in the united states. all from a guy named notch making blocky worlds.
that's almost half the planet. games are bigger than movies, music, and books — combined. and we're just getting started.
// social channels open soon. for now, the games speak.